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Little Inferno was released in November 2012 from Tomorrow Corporation and has received a fair amount of attention including honorable mention in the 2012 Independent Games Festival. It interested me to see what made this game so notable.
Right from the start, Little Inferno has very nice graphics and a unique style. This is a casual puzzle game with an almost ‘sand-box’ style. However, the only gameplay is pretty much where you burn random stuff and objects in a fireplace. You basically burn things and collect money to unlock and buy more weird items to burn and create combos based on a list of hints the game gives you. The whole experience feels like an achievement system where you always have to unlock everything to move on.
While at first I didn’t think this game would be fun, I do admit it was pretty cool and kind of interesting in a twisted, morbid kind of way. I like the dark humor and the eerie presence this game gives. However, I do feel this game is a little too simplistic and I kind of wish there was a little more to it, especially for a $15 game. I would have liked to have seen some different backgrounds or perhaps a better story behind it. There does seem to be a story but it’s very shallow and could have been elaborated a bit more. Another thing that I really hated was the “waiting period” every time I bought a new item. I don’t understand the point of it at all. I don’t want to wait for an item to load for two minutes! If you ask me it’s just a way to extend the time you play an already short game. Also, there is a limit to how many items you can have in your inventory which doesn’t make any sense either.
Overall, I am giving the game a bit of a hard time but it is only fun if you’re into a more casual and not so much gameplay and action. It has its flaws and its fair share of criticism as well as praise. It’s a pricy casual game so I do recommend waiting for a sale rather than paying full price. You can purchase this game on Steam and on WiiU for $14.99. My final score: 6.8/10.